Hell, I wrote half that section, or thereabouts. Granted, I don't really consider them problems, but I can see where the complainers are coming from. SS2 is one of my favourite games, but I'm not blind to it's problems. Kasreyn 09:39, 13 January 2006 (UTC) Reply POV or not, there is still valid (and potentially retrievable) info in there. The article will be more NPOV without the section, and that being the case, it is better off blanked. The section is POV in nature and cannot be rewritten until sources are found, and they haven't been found yet. It does not, however, invalidate the appropriateness of my action. The fact that I said "good riddance" as I did so may reflect poorly upon my temper, and for that I apologize, for whatever it's worth. It's inexplicable to me but I swear I posted my comment to *this* talk page, not that one I *thought* that I had given sufficient warning. Apparently it has somehow been moved to the System Shock article talk page, and so it may appear that I made the change without warning. When I made the edit I was under the impression that my original comment on the flaws in the criticism section had been on the talk page for months. Furthermore, the criticisms are all unsourced and stated in weasel-words, making it clear that they are merely the personal opinions of whoever originally wrote them. It contains only criticisms and no praise, which is a negative bias. Instead of blanking content with the promise of research and balanced critiques, leave the section as is until you are ready to edit to the balanced version. Completely removing the criticisms section along with the comments "good riddance" is a flagrant pov violation. I reverted to the npov version that includes criticisms. When I get a chance I will attempt to research and include a section with balanced critiques of the game, citing sources. In the interests of NPOV I have removed the criticism section. As I mentioned in my edit summary, the section was full of weasel words, none of the criticisms cited had any sources, and the article lacked any equivalent section for critical praise of the game. My old comments about this section appear to have been moved to the System Shock article's talk page. The link between the two events seems obvious.Hmm, this is odd. It was then that Dreamcast-Talk forum was informed about the discovery of a disk containing the source code of Looking Glass Studios production. How was an unknown coder able to cope with a task that a large community of players had been breaking their minds about for many years? Nobody knows for sure, but some users reminded us of an event in 2010. This alone shows what a breakthrough Le Corbeau's work was. Thus, on February 13, 2013, the second Shock System again saw the light of day. In this situation, Nightdive's CEO decided to make an intriguing move," he turned to GOG.com with a proposal to release System Shock 2 with the aforementioned patch (quickly baptized by the community as NewDark), informing the store about the origin of the update and renouncing the rights to it. The creator appeared literally out of nowhere - he registered on the forum only on the day of publication of the patch and nobody was able to establish his identity. Stephen Kick did not waste time and tried to contact Le Corbeau, but in vain. NewDark has de facto brought the second System Shock back from the dead.
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